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Animation in a Digital World

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A 3-D Lego figure created by Megan Koren in Autodesk Maya

Animation has come a long way in the past 80 years.

When Walt Disney started production on “Snow White and the Seven Dwarfs” in 1934, more than 300 animators, artists, inkers and painters had to hand draw the 1.5 million cells that make up the film. But when Disney animators sat down more than 75 years later to work on “Frozen,” the pencils and watercolors on their desks had been replaced by a suite of sophisticated computer graphics technologies.

Animation (along with many other art forms like illustration and video game design) has become very high-tech. A degree program in the College of Arts and Architecture — the Interdisciplinary Digital Studio — is devoted to teaching students the technical and creative skills they need to succeed in the field.

But one group of senior undergraduate students wanted a way to go a step further in practicing their networking skills and getting more professional development. Thus, the Computer Graphics Club was born.

For the full story, by Katie Jacobs Bohn, click here.

Image: A 3-D Lego figure created by Megan Koren in Autodesk Maya